Firearms

Firearms in this game will be treated in a similar fashion to crossbows. Any class who starts with a crossbow proficiency starts with the equivalent firearm proficiency.

Firearms are separated into different categories, each of which has an associated power. Some poor quality or special case firearms may have no category or associated power.

Reloading any firearm follows the same rules and the equivalent class of crossbow. Rolling a 1 to hit will result in a jam. Un-jamming is a minor action and the firearm must be reloaded after.

Hybrid class firearms also count as a melee weapon of the same enhancement value.